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Admin Application (another)

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1Admin Application (another) Empty Admin Application (another) Mon Apr 02, 2012 4:20 pm

Chase

Chase

Okay made new one cause I think i'm better at what I do then when I was before. Im applying for Mapper, quest writer, forum mod, ingame mod, and I give out pretty good ideas. ( one of em posted in suggestions) Here are some maps/quests I made ( fixed since you last saw lol)

Code:

Main
{
        questname      "Class Choose"
        version        1.0
}
state Begin
{
    desc  "Choose a class"
    action  AddNpcText(13, "Welcome to RE! First you must choose a class. You will not be able to change your class ever again, so choose wisely. Rogue class is for high damage. Warrior is for high HP and defense, good for bosses. Archer is for bows only, medium damage, but ranged bows. Mage is for spells only, low damage but spells. Choose a class.");
    action  AddNpcInput(13,1,"Rogue");
    action  AddNpcInput(13,2,"Warrior");
    action  AddNpcInput(13,3,"Archer");
    action  AddNpcInput(13,4,"Mage");

    rule    InputNpc(1) goto staterogue
    rule    InputNpc(2) goto statewarrior
    rule    InputNpc(3) goto statearcher
    rule    InputNpc(4) goto statemage
}
state staterogue
{
    desc  "Class Set"
    action  SetClass(1);
    action  End();
}
state statewarrior
{
    desc  "Class Set"
    action  SetClass(2);
    action  End();
}
state statearcher
{
    desc  "Class Set"
    action  SetClass(3);
    action  End();
}
state statemage
{
    desc  "Class Set"
    action  SetClass(4);
    action  End();
}

Quest below, idea was from Mason.

Code:

Main
{
        questname      "Arena Pro"
        version        1.0
}
state Begin
{
    desc  "Arena NPC"
    action  AddNpcText(25, "Would you like to activate Arena Gold?");
    action  AddNpcInput(25,1,"Yes, Actually i would!");
    action  AddNpcInput(25,2,"No, I would rather die..");

    rule    InputNpc(1) goto state1
    rule    InputNpc(2) goto state50
}
state state1
{
    desc "Gold Activated!"
    action  ShowHint("You have now activated Gold in arena!");

    rule    EnterMap(46) goto state2
}
state state2
{
    desc "Kill 1 Player in Arena"
    action  ShowHint("Kill a player in arena");
   
    rule    ArenaWins(1) goto state3
}
state state3
{
    desc "Reward"
    action  GiveItem(1,5000);
    action  GiveExp(500);
   
    rule    EnterMap(46) goto state4
}
state state4
{
    desc "Kill 5 Player in Arena"
    action  ShowHint("Kill 5 players in arena");
   
    rule    ArenaWins(5) goto state5
}
state state5
{
    desc "Reward"
    action  GiveItem(1,10000);
    action  GiveExp(5000);
    action  ShowHint("You were rewarded 10000 gold and 5000 exp!");
   
    rule    EnterMap(46) goto state6
}
state state6
{
    desc "Kill 10 players"
    action  ShowHint("Kill 10 players in arena");

    rule    ArenaWins(10) goto state7
}
state state7
{
    desc "Reward"
    action  GiveItem(1,15000);
    action  GiveExp(10000);

    rule    EnterMap(46) goto state8
}
state state8
{
    desc "Kill 15 players"
    action  ShowHint("Kill 15 players in arena");

    rule    ArenaWins(15) goto state9
}
state state9
{
    desc "Reward"
    action  GiveItem(1,20000);
    action  GiveExp(15000);

    rule    EnterMap(46) goto state10
}
state state10
{
    desc "Kill 20 players in arena"
    action  ShowHint("Kill 20 players");

    rule    ArenaWins(20) goto state11
}
state state11
{
    desc "Reward"
    action  GiveItem(1,25000);
    action  GiveExp(20000);

    rule    EnterMap(46) goto state Begin
}
state state50
{
    desc "Loser"
    action  AddNpcText(25, "Your loss!");
    action  Reset();
}

Code:

Main
{
        questname      "Moles"
        version        1.0
}
state Begin
{
    desc  "Yes or no screen"
    action  AddNpcText(25, "Hi cutie, Im Kyra. I've really been having trouble with all these moles in my garden. Can you please kill 50 moles?");
    action  AddNpcInput(25,1,"Why not");
    action  AddNpcInput(25,2,"Sorry im busy");

    rule    InputNpc(1) goto state1
    rule    InputNpc(2) goto state50
}
state state1
{
    desc  "Kill 50 Moles"
    action  AddNpcText(25, "Greatt, come back when you are finished");

    rule    KilledNpcs(241,50) goto state2
}
state state2
{
    desc  "Ty screen"
    action  AddNpcText(25, "Thankyou so much. Here is your reward");

    rule    TalkedToNpc(25) goto state3
}
state state3
{
    desc  "Collect"
    action  GiveExp(150);
    action  GiveItem(70);
    action  ShowHint("Collect your prize");

    rule    TalkedToNpc(25) goto Begin
}
state state50
{
    action  AddNpcText(25, "Come back if you change your mind");

    rule    TalkedToNpc(25) goto Begin
}

Code:

Main
{
        questname      "The lost key."
        version        1.0
}
state Begin
{
    desc  "Menu"
    action  AddNpcText(0, "What do you want?");
    action  AddNpcInput(0,1,"You seem sad..");
   
    rule    InputNpc(1) goto state1
}
state state1
{
    desc  "Will you find the key?
    action  AddNpcText(0, "I've been searching for my key for a long time. Earlier I was exploring, my key was in my pocket. I might of dropped it in the castle, when the king scared me away. :/(");
    action  AddNpcInput(0,2,"I will find it!");
    action  AddNpcInput(0,3,"Find it yourself.");
   
    rule    InputNpc(2) goto state2
    rule    InputNpc(3) goto state50
}
state state2
{
    desc "Find the lost key!"
    action  AddNpcText(0, "thanks. Remember, i could of dropped it in the castle, but im just not sure");
   
    rule    EnterCoord(8, 13, 16) goto state3
}
state state3
{
    desc "Talk to Ron"
    action  ShowHint("You found Rons key!");
    action  GiveItem(241,1);

    rule    GotItems(241,1) goto state4
}
state state4
{
    desc  "Thank you screen"
    action  AddNpcText(0, "Thank you so much!");
   
    rule    GotItems(241,1) goto state5
}
state state5
{
    desc  "Collect your prize!"
    action  ShowHint("You were rewarded 25000 gold!");
    action  GiveItem(1,25000);
    action  RemoveItem(241,1);
    action  End();
}
state state50
{
    action  AddNpcText(0, "Fine then.");
    action  Reset();
}

Code:

Main
{
        questname      "Robot Quest"
        version        1.0
}
state Begin
{
    desc  "Will you help Jim"
    action  AddNpcChat(0, "Hello. I am Jim, i design and make robots.. Im in the middle of making a robot that can make millions, but I ran out of metal parts to finish it. Could you help me?");
    action  AddNpcInput(0,1,"Yes");
    action  AddNpcInput(0,2,"No");
   
    rule    InputNpc(1) goto state1
    rule    InputNpc(2) goto state50
}
state state1
{
    desc "Collect 100 Metal Parts."
    action  AddNpcText(0, "Excellent. I need you to get me 100 metal parts. Come back when you have finished.");
   
    rule    GotItems(397,100) goto state2
}
state state2
{
    desc  "Ty screen"
    action  AddNpcText(0, "Thank you so much");
   
    rule    GotItems(397,100) goto state3
}
state state3
{
    desc  "Collect your prize"
    action  RemoveItem(397,100);
    action  GiveExp(100000);
    action  GiveItem(1,11000);
    action  Reset();
}
state state50
{
    desc  "Reset"
    action  AddNpcText(0, "If you decide to help me then you can come back.");
    action  Reset();
}

Code:

Main
{
        questname      "Mainstory Chap 1"
        version        1.0
}
state Begin
{
    desc  "Talk to Prince Havoc!" 
    action  AddNpcText(0, "Oh thank God someone is here to save me! Talk to my brother, Prince Havoc");
    rule    TalkedToNpc(0) goto state1
}
state state1
{
    desc  "Talk to Prince Havoc"
    action  SetCoord(550,13, 8);
   
    rule    EnterMap(192) goto state2
}
state state2
{
    desc  "Will you save the goddess"
    action  AddNpcText(0, "Hi im Prince Havoc, please will you help save my sister, the Goddess from the Ebil Dragon?!");
    action  AddNpcInput(0,1,"I will!");
   
    rule    InputNpc(0) goto state3
 
}
state state3
{
    desc    "Kill 30 Crows"
    action  AddNpcText(0, "Thank you for accepting my cries! But first you must prove your strength if you\'re worthy to save my sister, go kill 30 Crows.");
   
    rule    KilledNpcs(1,30) goto state4
}
state state4
{
    desc    "Kill 30 Rats"
    action  AddNpcText(0, "Now that\'s just a start, go kill 30 rats.");
   
    rule    KilledNpcs(2,30) goto state5
}
state state5
{
    desc "Kill 30 Blobs"
    action  AddNpcText(0, "Ok, now go kill 30 blobs.");
   
    rule    KilledNpcs(3,30) goto state6
}
state state6
{
    desc "Kill 60 Snakes"
    action  AddNpcText(0, "Now kill 60 snakes.");
   
    rule    KilledNpcs(6,60) goto state7
}
state state7
{
    desc   "Kill 10 Nutvipers"
    action   AddNpcText(0, "Good good, now KILL 10 Nutvipers.");
   
    rule    KilledNpcs(224,10) goto state8
}
state state8
{
    desc   "Kill 150 Biters"
    action   AddNpcText(0, "Now this may be hard, kill 150 biters.");
   
    rule   KilledNpcs(171,150) goto state9
}
state state9
{
    desc   "Kill 15 Dark Magicians"
    action   AddNpcText(0, "Ok ok, noww kill 15 Dark Magicians.");
   
    rule    KilledNpcs(207,15) goto state10
}
state state10
{
    desc "Kill 25 Headless Hunters"
    action  AddNpcText(0, "Very nice. Now kill 25 Headless Hunters");
   
    rule    KilledNpcs(138,25) goto state 14
}
state state14
{
    desc "Kill 50 Bone Spiders"
    action  AddNpcText(0, "Alright, Now go and kill fifty bone spiders...");
   
    rule    KilledNpcs(183,50) goto state15
}
state state15
{
    desc "Kill 10 Onigiris"
    action  AddNpcText(0, "Go on and kill 10 onigiris");
   
    rule    KilledNpcs(228,10) goto state16
}
state state16
{
    desc "Kill 25 Batmasos"
    action  AddNpcText(0, "Great job, now kill 25 batmasos, they are found in the level 60 area.");
   
    rule    KilledNpcs(88,25) goto state17
}
state state17
{
    desc "Kill 25 Cursed Masks"
    action  AddNpcText(0, "You must be tired of all this walking! Now go kill 25 Cursed Masks. :)");
   
    rule    KilledNpcs(134,25) goto state18
}
state state18
{
    desc "Kill 50 Cacadems."
    action  AddNpcText(0, "Excellent! It is going to start getting harder after this.. go kill 50 cacadems.");
   
    rule    KilledNpcs(222,50) goto state 19
}
state state19
{
    desc "Kill 40 Reborn Sheep"
    action  AddNpcText(0, "Now kill 40 Reborn Sheep, found in #warp trial.");
   
    rule    KilledNpcs(300,40) goto state20
}
state state20
{
    desc "Kill 40 Reborn Phoenix"
    action  AddNpcText(0, "Ok, now go kill 40 reborn phoenix, found in the 2nd level of the Tower of Trials, you need a mono key to enter the 2nd level, they drop at reborn sheep. ");
   
    rule    KilledNpcs(301,40) goto state21
}
state state21
{
    desc "Kill 40 Reborn Turtles"
    action  AddNpcText(0, "Now kill 40 reborn turtles, found in 3rd level of the Tower of Trials.");
   
    rule    KilledNpcs(302,40) goto state22
}
state state22
{
    desc "Kill the Apozen"
    action  AddNpcText(0, "Noww kill the Apozen.");
   
    rule    KilledNpcs(141,1) goto state23
}
state state23
{
    desc "Kill the Octopus"
    action  AddNpcText(0, "Well then, now kill the octopus.");
   
    rule    KilledNpcs(118,1) goto state24
}
state state24
{
    desc "Kill the Gnoll"
    action  AddNpcText(0, "Now kill the Gnoll.");
   
    rule    KilledNpcs(182,1) goto state25
}
state state25
{
    desc "Kil the Anundo Leader"
    action  AddNpcText(0, "Now kill the Anundo Leader");
 
    rule    KilledNpcs(120,1) goto state26
}
state state26
{
    desc "Kill the Lolth"
    action  AddNpcText(0, "Now kill the Lolth.");
   
    rule    KilledNpcs(285,1) goto state27
}
state state27
{
    desc "Kill the Yeenoghu"
    action  AddNpcText(0, "Great, now kill the Yeenoghu");
   
    rule    KilledNpcs(286,1) goto state28
}
state state28
{
    desc "Kill the Supernova"
    action  AddNpcText(0, "Now, you must kill the Supernova.");
   
    rule    KilledNpcs(313,1) goto state29
}
state state29
{
    desc "Talk to Prince Havoc"
    action  AddNpcText(0, "You have done very well. I think you have proven you are worthy to save my sister and kill the Evil Dragon. Use this scroll as many times as you like until you kill the Evil Dragon. Good luck.");
    action   GiveItem(628,1);
    action   ShowHint("You recieved an Evil Dragon Returns scroll")
   
    rule    KilledNpcs(344,1) goto state30
}
(
state state30
{
    desc   "Please collect your reward from Goddess!");
    action  AddNpcText(0, "How ever will I thank you..!");
    action  GiveItem(627,1);
    action  GiveItem(1,15000000);
    action  GiveExp(50000000);
    action   ShowHint("You recieved Gold, Exp, and a I saved the Goddess charm!")
    action  End();
}

Admin Application (another) Castle12

Admin Application (another) Castle13

Admin Application (another) Iaza16167322711000

Admin Application (another) Chase110

Admin Application (another) Map310

Admin Application (another) Map410

Admin Application (another) Map510

Admin Application (another) Map610

Admin Application (another) Map710

Admin Application (another) Map910

Admin Application (another) Map1010

Admin Application (another) Chase410

Admin Application (another) Chase210

Admin Application (another) Chase310

Admin Application (another) Chase510



Last edited by Chase on Thu Apr 12, 2012 2:42 pm; edited 6 times in total

2Admin Application (another) Empty Chase Mon Apr 02, 2012 5:27 pm

Tidus

Tidus

Sup Chase AH your maps layout is good its just they to plain try adding more object for example jail map skeleton bones and other stuff?

3Admin Application (another) Empty Re: Admin Application (another) Mon Apr 02, 2012 5:39 pm

Chase

Chase

I dont really see anything plain except the jail map, which I made what, 5-6 months ago? xD And thanks ;P

4Admin Application (another) Empty Maps Mon Apr 02, 2012 5:44 pm

Tidus

Tidus

I would show you if my map editor was working that your maps are plain Razz but the Layout is nice

5Admin Application (another) Empty Re: Admin Application (another) Sun Apr 08, 2012 11:55 am

Kawasake

Kawasake

The last two maps are very well done, though the others need more detail. Cool

6Admin Application (another) Empty All maps Sun Apr 08, 2012 12:30 pm

Tidus

Tidus

All hes maps need more Detail xD but the layout isnt bad

7Admin Application (another) Empty Re: Admin Application (another) Sun Apr 08, 2012 3:18 pm

Chase

Chase

I've updated almost all of my maps, since I now use them on my server. I won't take screenies, nor will I post my server IP, since that is considered ''Advertising''.

I might take screenies when I have time, but my life has been really busy.

8Admin Application (another) Empty Re: Admin Application (another) Tue Apr 10, 2012 11:41 am

Chase

Chase

Added maps, quests. If you guys are hiring new admins, since some were demoted. You should choose me <3

9Admin Application (another) Empty Hate me all you want Tue Apr 10, 2012 11:50 am

Tidus

Tidus

Hate me all you want but those new maps are plain try adding new objects.
That map with the cage and dead tree's is plain as hell if your going for the evil map type add rocks and some skeleton's and other objects swear at me or any shit but that's what I think and you can just say make me admin dude... If you get picked you get picked but there's a lot of talented people on here.

10Admin Application (another) Empty Re: Admin Application (another) Tue Apr 10, 2012 11:52 am

Chase

Chase

Mk. Bye now.

11Admin Application (another) Empty Lol Tue Apr 10, 2012 12:00 pm

Tidus

Tidus

Lol I'm not going anywhere that map what's it ment to be? Random stairs leading no where dead tree's randomly places and a little sitting place :/ ah ok? And when you add walls maybe take the tiles on the side corner away? and in the shops add chairs? Or something :3 but you don't need my help do you =_= idc if you hate me I'm just trying to help you :/

12Admin Application (another) Empty Re: Admin Application (another) Tue Apr 10, 2012 12:25 pm

Chase

Chase

The haunted mansion / building with trees in it is a fun PK map. And the shops, if I back clicked the tile it went to some grass tile. So I didn't know what to do. Anyways I don't wanna hate you anymore so sorry about that. ;x

13Admin Application (another) Empty its cool Tue Apr 10, 2012 12:41 pm

Tidus

Tidus

Its cool bud I get it a lot when trying to help people and ok I understand that part if you right click it goes to the other tile the reason that happen is cause you used another tile for right click if you look at the palette the first grass tile next to it there's actually a black tile and a pk make its pretty big for a pk map xD like no one can even catch u in it but the idea is good! Really good like a little chill area and run around tree's etc Razz if the map was smaller it would be good

14Admin Application (another) Empty Re: Admin Application (another) Tue Apr 10, 2012 12:46 pm

Chase

Chase

Yeah that's the oldest map I made that I still have in my files xD.

15Admin Application (another) Empty Re: Admin Application (another) Tue Apr 10, 2012 3:50 pm

Orcs

Orcs

Maps look very empty and what about the quest well they are fine i guess.I am lazy to ready but im sure i would found misstakes,mabye not.But again maps are very empty and don't look relistic at all.I really think you need lot of work with mapping.What i think it sucks,mabye not all maps.Sorry i was honest.

16Admin Application (another) Empty Re: Admin Application (another) Tue Apr 10, 2012 4:47 pm

Chase

Chase

Quests work fine. I tested on my server. Also, I think most of my maps have enough detail? Don't judge all maps just by one. I'll try to add more detail to them, though. And, if my maps suck, you have to admit your maps REALLY suck. Thanks for opinion though.

17Admin Application (another) Empty Re: Admin Application (another) Thu Apr 12, 2012 9:00 am

Orcs

Orcs

Chase wrote:Quests work fine. I tested on my server. Also, I think most of my maps have enough detail? Don't judge all maps just by one. I'll try to add more detail to them, though. And, if my maps suck, you have to admit your maps REALLY suck. Thanks for opinion though.
With my SUCK maps i had at least 5+ players on my server and +15 when i am online.You just CAN'T ADMINT that theres better mapper's on server.And what about quest's you write them with a TOOL!I wonder if you know all the commands yourself..Quest writting is a peace of shit 1th grader could write tons of quest's.

18Admin Application (another) Empty Chase Thu Apr 12, 2012 9:09 am

Tidus

Tidus

Chase always get jealous when someone better then him says that his maps are bad and then he thinks he's better then everyone not on anyone side don't get mad Chase but its true when someone says your bad at mapping your first instinct is saying your better then them

19Admin Application (another) Empty Re: Admin Application (another) Thu Apr 12, 2012 1:54 pm

Chase

Chase

lol read all your topics on here and eoserv then come back and edit your post, you get mad if we give you suggestions, i get mad if people tell me I suck when they are worse. Orcs im going to give my opinion on your work, you suck dick. And, ive been questing what 2 weeks, Ive done like 5 quests no one memorizes that fast, you guys are so dumb XD

and orcs, 15 on? highly doubt that but i'm sure you made it 10000050250952626081 exp per kill so a bunch of 8 yr olds would play. Your maps are so ugly..... Im not even kidding lmao. Honestly you both fail just get over it. kthx bai














Edit: added/ changed some maps.



Last edited by Chase on Thu Apr 12, 2012 1:57 pm; edited 1 time in total

20Admin Application (another) Empty Mk Fri Apr 13, 2012 12:05 am

Tidus

Tidus

Lol you fail... Btw I don't get angry if somesone says I must edit my maps? Lol I just post my maps for people to check idc if my maps arnt 100% correct as long as people like them

21Admin Application (another) Empty Re: Admin Application (another) Fri Apr 13, 2012 8:42 am

Chase

Chase

Ok stop posting i don't feel like arguing

22Admin Application (another) Empty Re: Admin Application (another) Fri Apr 13, 2012 7:31 pm

Monki

Monki
Admin

I feel this has broken out into an unnecessary argument, so this post is locked.

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