I can do most stuff needed. Mapping, quest making, I can help players, make sure no one is hacking/cheating. I could also be a forum mod, I'm a forum whore ._. I'm not that great with mapping, only one of my maps has been added to the server so far, the one thats on the left outside of newbhouse, where you can find origiri building & lens/baru craft.
Name: Chase
Ign: Chase
Age: 14.
Time online per day: Lots... 6hours + per day. im obsessed ;3
I hope you dont need my location.. xD!
Sum of ma work ;3
Knob staff's stats need to be highered because ^ that quest above rewards it. ^^ (If the quest is added)
Maps:
The one above is not finished, just an example.
Name: Chase
Ign: Chase
Age: 14.
Time online per day: Lots... 6hours + per day. im obsessed ;3
I hope you dont need my location.. xD!
Sum of ma work ;3
- Code:
Main
{
questname "The lost key."
version 1.0
}
state Begin
{
action AddNpcText(1, "Hello!! My name is Ron.");
action AddNpcInput(1,1,"Hi, Ron.");
rule InputNpc(1) goto state1
}
state state1
{
action AddNpcText(1, "I've been searching for my key for a long time. Earlier I was exploring, my key was in my pocket. I might of dropped it in the castle, when the king scared me away. ");
action AddNpcInput(1,2,"I will help you find your key!");
action AddNpcInput(1,3,"I don't care about your stupid key.");
rule InputNpc(2) goto state2
rule InputNpc(3) goto state50
}
state state2
{
desc "Find the lost key!"
action AddNpcText(1, "That would be greatly appreciated. Remember, it might be in the castle.");
rule EnterCoord(8, 13, 16) goto state3
}
state state3
{
desc "Talk to Ron"
action ShowHint("You found the key!");
action GiveItem(241,1);
rule EnterMap(190) goto state4
}
state state4
{
action AddNpcText(1, "Thank you so much!");
rule TalkedToNpc(1) goto state5
}
state state5
{
action ShowHint("You were rewarded 25,000 gold!");
action GiveItem(1,25000);
action RemoveItem(241,1);
action End();
}
state state50
{
action AddNpcText(1, "I was going to reward you! Haha. I don't care about you.");
rule TalkedToNpc(1) goto state1
}
- Code:
Main
{
questname "New Player Quest"
version 1.0
}
state Begin
{
action AddNpcText(5, "Hello there! I am the protector of this town.. Lately it's been hard protecting this place, can you help me?");
action AddNpcInput(5,1,"Definitely.");
action AddNpcInput(5,2,"Do it yourself.");
rule InputNpc(1) goto state1
rule InputNpc(2) goto state50
}
state state1
{
desc "Kill 10 Goats."
action AddNpcText(5, "Great! First I need you to kill 10 goats.");
rule KilledNpcs(7,10) goto state2
}
state state2
{
desc "Kill 15 Snakes."
action AddNpcText(5, "Now go kill 15 snakes.");
rule KilledNpcs(6,15) goto state3
}
state state3
{
desc "Kill a dragon."
action AddNpcText(5, "Okay. Now you must kill 1 dragon. You can use mage spells to kill it if you die by attacking it with your weapon. You can get spells in the Newb House. Type ''#warp newbhouse"");
rule KilledNpcs(225,1) goto state4
}
state state4
{
action AddNpcText(5, "Great job. I reward you one good force wings, one ultima blade, and 50,000 gold. Make space in your inventory.");
rule TalkedToNpc(5) goto state5
}
state state5
{
action GiveItem(445,1);
action GiveItem(1,50000);
action GiveItem(281,1);
action End();
}
state state50
{
action AddNpcText(5, "Well, come back if you decide to help me.");
rule TalkedToNpc(5) goto Begin
}
- Code:
Main
{
questname "Hell Quest"
version 1.0
}
state Begin
{
action AddNpcText(15, "Hi, I'm the protector of hell. Lately it's been hard doing it by myself. Can you help me?");
action AddNpcInput(15,1,"Of course.");
action AddNpcInput(15,2,"I'm busy, sorry.");
rule InputNpc(1) goto state1
rule InputNpc(2) goto state50
}
state state1
{
desc "Kill 250 Gray/White Imps!"
action AddNpcText(15, "Ight! First i need you to kill 250 Gray/White imps.");
rule KilledNpcs(136,250) goto state2
}
state state2
{
desc "Kill 250 Red Imps!"
action AddNpcText(15, "K. Now kill 250 RED Imps.");
rule KilledNpcs(135,135) goto state3
}
state state3
{
desc "Kill the Apozen."
action AddNpcText(15, "I hope that wasn't too tough, I need you to kill the apozen. Come back when you're done.");
rule KilledNpcs(142,1) goto state4
}
state state4
{
action AddNpcText(15, "Thank you so much. Here is your reward-");
rule TalkedToNpc(15) goto state5
}
state state5
{
action ShowHint("You were rewarded a Knob Staff!");
action GiveItem(389,1);
action End();
}
state state50
{
action AddNpcText(15, "Alright then. Come back if you change your mind");
rule TalkedToNpc(15) goto Begin
}
Knob staff's stats need to be highered because ^ that quest above rewards it. ^^ (If the quest is added)
- Code:
Main
{
questname "Robot Quest"
version 1.0
}
state Begin
{
action AddNpcChat(95, "Hello. I am a robot maker. I'm in the middle of designing a robot, but I ran out of metal parts. Could you help me?");
action AddNpcInput(95,1,"Gladly.");
action AddNpcInput(95,2,"No way!");
rule InputNpc(1) goto state1
rule InputNpc(2) goto state50
}
state state1
{
desc "Collect 100 Metal Parts."
action AddNpcText(95, "Excellent. I need you to get me 100 metal parts. Come back when you have finished.");
rule GotItems(397,100) goto state2
}
state state2
{
action AddNpcText(95, "Thanks! I can now finish my robot.");
rule TalkedToNpc(95) goto state3
}
state state3
{
action RemoveItem(397,100);
action GiveExp(250000);
action GiveItem(1,10000);
action Reset();
}
state state50
{
action AddNpcText(95, "If you decide to help me then you can come back.");
rule TalkedToNpc(95) goto state Begin
}
- Code:
Main
{
questname "Mainstory Chap. 1"
version 1.0
}
state Begin
{
desc "Talk to Prince-Havoc!"
action AddNpcText(345, "Oh thank God someone is here to save me! Talk to my brother,
Prince-Havoc");
rule TalkedToNpc(345) goto state1
}
state state1
{
desc "Go talk to Prince-Havoc"
action SetCoord(550,13, 8);
rule EnterMap(192) goto state2
}
state state2
{
action AddNpcText(340, "Hey im Prince-Havoc, please will you help save my sister, the Goddess from the Ebil Dragon?!");
action AddNpcInput(340,1,"I will!");
rule InputNpc(1) goto state3
}
state state3
{
desc "Kill 30 Crows"
action AddNpcText(340, "Thank you for accepting my cries! But first you must prove your strength if you\'re worthy to save my sister, go kill 30 Crows.");
rule KilledNpcs(1,30) goto state4
}
state state4
{
desc "Kill 30 Rats"
action AddNpcText(340, "Now that\'s just a start, now go kill 30 rats.");
rule KilledNpcs(2,30) goto state5
}
state state5
{
desc "Kill 30 Blobs"
action AddNpcText(340, "Ok, now go kill 30 blobs.");
rule KilledNpcs(3,30) goto state6
}
state state6
{
desc "Kill 60 Snakes"
action AddNpcText(340, "You should be around level 3 right now, go kill 60 snakes.");
rule KilledNpcs(6,60) goto state7
}
state state7
{
desc "Get a Scav and Arrows or Wings!!"
action AddNpcText(340, "You\'re getting better, now get a SCAV and WINGS OR ARROWS.");
rule GotItems(457,1) goto state8
}
state state8
{
desc "Kill 10 Nutvipers"
action AddNpcText(340, "Good good, now KILL 10 Nutvipers.");
rule KilledNpcs(224,10) goto state9
}
state state9
{
desc "Kill 150 Biters"
action AddNpcText(340, "Now this may be hard, kill 150 biters.");
rule KilledNpcs(171,150) goto state10
}
state state10
{
desc "Get 45,000 gold."
action AddNpcText(340, "Ok, get 45,000 gold, if you already have stay here.");
rule GotItems(1,45000) goto state11
}
state state11
{
desc "Buy oron or orona"
action AddNpcText(340, "You are doing very good, now go by an oron or orona armor.");
action ShowHint("Maybe you should find where oron or orona is sold...")
rule EnterMap(192) goto state12
}
state state12
{
desc "Kill 15 Dark Magicians"
action AddNpcText(340, "Ok ok, noww kill 15 Dark Magicians.");
rule KilledNpcs(207,15) goto state13
}
state state13
{
desc "Kill 25 Headless Hunters"
action AddNpcText(340, "Very nice, nice indeed. Now kill 25 Headless Hunters");
rule KilledNpcs(138,25) goto state 14
}
state state14
{
desc "Kill 50 Bone Spider&Get DE
action AddNpcText(340, "Alright, Now go and kill fifty bone spiders... if a DE does not drop in fifty kills, kill until it drops. ;)");
rule KilledNpcs(183,50) goto state15
}
state state15
{
desc "Kill 10 Onigiris"
action AddNpcText(340, "You should hit in the 100s by now. Now I want you to kill 10 Onigiris. You need to craft a gun & baru/baruta to be able to kill them.");
rule KilledNpcs(228,10) goto state16
}
state state16
{
desc "Kill 25 Batmasos"
action AddNpcText(340, "Great job, now kill 25 batmasos, they are found in the level 60 area.");
rule KilledNpcs(88,25) goto state17
}
state state17
{
desc "Kill 25 Cursed Masks"
action AddNpcText(340, "You must be tired of all this walking! Now go kill 25 Cursed Masks. :)");
rule KilledNpcs(134,25) goto state18
}
state state18
{
desc "Kill 50 Cacadems."
action AddNpcText(340, "Excellent! It is going to start getting harder after this.. go kill 50 cacadems.");
rule KilledNpcs(222,50) goto state 19
}
state state19
{
desc "Kill 40 Reborn Sheep"
action AddNpcText(340, "Now kill 40 Reborn Sheep, found in #warp trial.");
rule KilledNpcs(300,40) goto state20
}
state state20
{
desc "Kill 40 Reborn Phoenix"
action AddNpcText(340, "Ok, now go kill 40 reborn phoenix, found in the 2nd level of the Tower of Trials, you need a mono key to enter the 2nd level, they drop at reborn sheep. ");
rule KilledNpcs(301,40) goto state21
}
state state21
{
desc "Kill 40 Reborn Turtles"
action AddNpcText(340, "Now kill 40 reborn turtles, found in 3rd level of the Tower of Trials.");
rule KilledNpcs(302,40) goto state22
}
state state22
{
desc "Kill the Apozen"
action AddNpcText(340, "Noww kill the Apozen.");
rule KilledNpcs(141,1) goto state23
}
state state23
{
desc "Kill the Octopus"
action AddNpcText(340, "Well then, now kill the octopus.");
rule KilledNpcs(118,1) goto state24
}
state state24
{
desc "Kill the Gnoll"
action AddNpcText(340, "Now kill the Gnoll.");
rule KilledNpcs(182,1) goto state25
}
state state25
{
desc "Kil the Anundo Leader"
action AddNpcText(340, "Now kill the Anundo Leader");
rule KilledNpcs(120,1) goto state26
}
state state26
{
desc "Kill the Lolth"
action AddNpcText(340, "Now kill the Lolth.");
rule KilledNpcs(285,1) goto state26
}
state state26
{
desc "Kill the Yeenoghu"
action AddNpcText(340, "Great, now kill the Yeenoghu");
rule KilledNpcs(286,1) goto state27
}
state state27
{
desc "Kill the Supernova"
action AddNpcText(340, "Now, you must kill the Supernova.");
rule KilledNpcs(313,1) goto state28
}
state state28
{
desc "Talk to Prince-Havoc"
action AddNpcText(340, "You have done very well. I think you have proven you are worthy to save my sister and kill the Evil Dragon. Use this scroll as many times as you like until you kill the Evil Dragon. Good luck.");
action GiveItem(628,1);
action ShowHint("You recieved an Evil Dragon Returns scroll")
rule KilledNpcs(344,1) goto state29
}
(
state state30
{
desc "Please collect your reward from Goddess!");
action AddNpcText(345, "How ever will I thank you..!");
action GiveItem(627,1);
action GiveItem(1,15000000);
action GiveExp(50000000);
action ShowHint("You recieved Gold, Exp, and a "I saved the Goddess" charm!")
action End();
}
Maps:
The one above is not finished, just an example.
Last edited by Chasee on Mon Apr 02, 2012 12:30 pm; edited 3 times in total