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Quest sugestion. lol. Feel free to give more ideas.

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Mason


Admin

Im thinking of a Main story quest, and then have a bunch of substory quests.. Anyways heres the main story chapter one; STORY TIME
---
*You create a character..* Name (Rickasaurus.)
*Log in*
*you are logged on on a epic map with a dragon and a goddess in destress* (Boss merks you hardcore. )

respawn and newbhouse...
*questbox : I'm Calling out for a hero! Rickasaurus! Save me from the gratest evil ever to have entered reaping havoc! * *Agree* > Thank you for accepting my cries! but first you must prove your strength!
*Kill so many npcs* lv 1
*kill more npcs* lv 5
*kill so many npcs * lv 10
*kill so many npcs * Lv 20
*kill so many npcs * lv 30
(Npcs get harder and harder) and more tidious..
so on and so forth until you have reached level 180 , or something ridic.

Finally you are warped to where you first logged on.
And granted a lore scroll to warp there any time Wink

you and your friends kill mr ebil dragon. main story over , wait for part too.

----
If you are confused just ask LOL..

https://reapinghavoc.canadian-forum.com

Chase

Chase

I like it, I'll make it. =D

Orcs

Orcs

Mason wrote:Im thinking of a Main story quest, and then have a bunch of substory quests.. Anyways heres the main story chapter one; STORY TIME
---
*You create a character..* Name (Rickasaurus.)
*Log in*
*you are logged on on a epic map with a dragon and a goddess in destress* (Boss merks you hardcore. )

respawn and newbhouse...
*questbox : I'm Calling out for a hero! Rickasaurus! Save me from the gratest evil ever to have entered reaping havoc! * *Agree* > Thank you for accepting my cries! but first you must prove your strength!
*Kill so many npcs* lv 1
*kill more npcs* lv 5
*kill so many npcs * lv 10
*kill so many npcs * Lv 20
*kill so many npcs * lv 30
(Npcs get harder and harder) and more tidious..
so on and so forth until you have reached level 180 , or something ridic.

Finally you are warped to where you first logged on.
And granted a lore scroll to warp there any time Wink

you and your friends kill mr ebil dragon. main story over , wait for part too.

----
If you are confused just ask LOL..
questbox : I'm Calling out for a hero! Rickasaurus! Save me from the gratest evil ever to have entered reaping havoc!

You should delete the Rickasaurus,becouse you cant change quest everytime the new player has logged in.

Chase

Chase

Seems like a fun idea, I'm going to work on it right now. Very Happy

Chase

Chase

Quest sugestion. lol. Feel free to give more ideas. 12312310

Map of ebil dragon & goddess. You'll spawn beside the big cage where the goddess is trapped, a popup message will say "Talk to the Goddess!" When you click on her she'll say "I'm Calling out for a hero! Save me from the greatest evil ever to have entered Reaping Havoc!

Then it warps you by ebil dragon and he rapes you. You spawn in newbhouse and that triggers a popup saying "Will you help save the Goddess? (Yes / no) if agree: Thank you for accepting my cries! but first you must prove your strength! Kill so many npcs, etc. etc. I can make it like that. Tell me if that's fine . ;p

Chase

Chase

Chasee wrote:Quest sugestion. lol. Feel free to give more ideas. 12312310

Map of ebil dragon & goddess. You'll spawn beside the big cage where the goddess is trapped, a popup message will say "Talk to the Goddess!" When you click on her she'll say "I'm Calling out for a hero! Save me from the greatest evil ever to have entered Reaping Havoc!

Then it warps you by ebil dragon and he rapes you. You spawn in newbhouse and that triggers a popup saying "Will you help save the Goddess? (Yes / no) if agree: Thank you for accepting my cries! but first you must prove your strength! Kill so many npcs, etc. etc. I can make it like that. Tell me if that's fine . ;p
Also, I know the map isn't that good it's just an example, I'll try making it better or you can :p

Chase

Chase

I just found out the only way to do it is if you like, add her sister or something and you talk to her, cause you cant make it so a window just pops up when you do the right thing, you have to go back to the npc. I'll add Jessica's sister and she'll be like "Prove your skills if you're worthy to save my sister" xD

Chase

Chase

What I've done so far:

Code:

Main
{
        questname      "Main Story Quest"
        version        1.0
}
state Begin
{
    desc "Talk to Rauchel!" 
    action  AddNpcText(192, "I'm Calling out for a hero! Save me from the greatest evil ever to have entered Reaping Havoc! Talk to my sister, Rauchel");
    rule    TalkedToNpc(192) goto state1
}
state state1
{
    action  SetCoord(550,13, 8);
    rule    EnterMap(192) goto state2
}
state state2
{
    action  AddNpcText(110, "Will you help save my sister, the Goddess from the Ebil Dragon?!");
    action  AddNpcInput(110,1,"I will!");
    action  AddNpcInput(110,2,"ANYTHING FOR MY LOVE!");
    rule    InputNpc(1) goto state3
    rule    InputNpc(2) goto state3
state state3
{
    action  AddNpcText(110, "Thank you for accepting my cries! But first you must prove your strength if you're worthy to save my sister, go kill 10 Blobs.");
    rule    KilledNpcs(3,10) goto state4
}

Monki

Monki
Admin

Instead of using npc wall you can change the npc speed to 7 and use 1-4 on the spawn time to choose its direction.

Chase

Chase

Npc wall seems easier :3 Do you think that map is okay or should I / someone else make another?

Monki

Monki
Admin

Most things look nicer with walls and putting some decoration here and there to match the scene helps as well.

Chase

Chase

Then that's what I will do xD

Online?

Online?

This sounds amazing >:O When will it be out?

Chase

Chase

Im going to work on it more tonight, then finish tommorow. Wink

Online?

Online?

Yaay

Mason


Admin

Orcs wrote:
Mason wrote:Im thinking of a Main story quest, and then have a bunch of substory quests.. Anyways heres the main story chapter one; STORY TIME
---
*You create a character..* Name (Rickasaurus.)
*Log in*
*you are logged on on a epic map with a dragon and a goddess in destress* (Boss merks you hardcore. )

respawn and newbhouse...
*questbox : I'm Calling out for a hero! Rickasaurus! Save me from the gratest evil ever to have entered reaping havoc! * *Agree* > Thank you for accepting my cries! but first you must prove your strength!
*Kill so many npcs* lv 1
*kill more npcs* lv 5
*kill so many npcs * lv 10
*kill so many npcs * Lv 20
*kill so many npcs * lv 30
(Npcs get harder and harder) and more tidious..
so on and so forth until you have reached level 180 , or something ridic.

Finally you are warped to where you first logged on.
And granted a lore scroll to warp there any time Wink

you and your friends kill mr ebil dragon. main story over , wait for part too.

----
If you are confused just ask LOL..
questbox : I'm Calling out for a hero! Rickasaurus! Save me from the gratest evil ever to have entered reaping havoc!

You should delete the Rickasaurus,becouse you cant change quest everytime the new player has logged in.
Hey troll, Rickasuarus was a random name example, It obvs was supose to just say a diff char name each time.

https://reapinghavoc.canadian-forum.com

Chase

Chase

Okay, I finished.. I used the goddess as ID 192 (Jessica)
I used her sister as ID 110 (Rauchel)
I used the Ebil Dragon as ID 601.
I used the lore scroll that warps you to Ebil Dragon as id 600.
I didn't know what the reward should be, so it's set to give you ID 602... if there should be no reward then don't add anything to ID 602. I set the quest number as either 15, 1, 2, or 50. Probably 15.

Here's the quest;

Code:

Main
{
        questname      "Mainstory Chap.1"
        version        1.0
}
state Begin
{
    desc "Talk to Rauchel!" 
    action  AddNpcText(192, "I'm Calling out for a hero! Save me from the greatest evil ever to have entered Reaping Havoc! Talk to my sister, Rauchel");
    rule    TalkedToNpc(192) goto state1
}
state state1
{
    action  SetCoord(550,13, 8);
    rule    EnterMap(192) goto state2
}
state state2
{
    action  AddNpcText(110, "Will you help save my sister, the Goddess from the Ebil Dragon?!");
    action  AddNpcInput(110,1,"I will!");
    action  AddNpcInput(110,2,"ANYTHING FOR MY LOVE!");
    rule    InputNpc(1) goto state3
    rule    InputNpc(2) goto state3
}
state state3
{
    desc "Kill 30 Crows"
    action  AddNpcText(110, "Thank you for accepting my cries! But first you must prove your strength if you're worthy to save my sister, go kill 30 Crows.");
    rule    KilledNpcs(1,30) goto state4
}
state state4
{
    desc "Kill 30 Rats"
    action  AddNpcText(110, "Now that's just a start, now go kill 30 rats.");
    rule    KilledNpcs(2,30) goto state5
}
state state5
{
    desc "Kill 30 Blobs"
    action  AddNpcText(110, "Ok,, now go kill 30 blobs.");
    rule    KilledNpcs(3,30) goto state6
}
state state6
{
    desc "Kill 60 Snakes"
    action  AddNpcText(110, "You should be around level 3 right now, go kill 60 snakes.");
    rule    KilledNpcs(6,60) goto state7
}
state state7
{
    desc "Get a Scav and Arrows or Wings!!"
    action  AddNpcText(110, "You're getting better, now get a SCAV and WINGS OR ARROWS.");
    rule    GotItems(457,1) goto state8
}
state state8
{
    desc "Kill 10 Nutvipers"
    action  AddNpcText(110, "Good good, now KILL 10 Nutvipers.");
    rule    KilledNpcs(224,10) goto state9
}
state state9
{
    desc "Kill 150 Biters"
    action  AddNpcText(110, "Now this may be hardd, kill 150 biters.");
    rule    KilledNpcs(171,150) goto state10
}
state state10
{
    desc "Get 45,000 gold."
    action  AddNpcText(110, "Ok, get 45,000 gold, if you already have stay here.");
    rule    GotItems(1,45000) goto state11
}
state state11
{
    desc "Buy oron or orona"
    action  AddNpcText(110, "You are doing verry good, now go by an oron or orona armor.");
    rule    EnterMap(192) goto state12
}
state state12
{
    desc "Kill 15 Dark Magicians"
    action  AddNpcText(110, "Ok ok, noww kill 15 Dark Magicians.");
    rule    KilledNpcs(207,15) goto state13
}
state state13
{
    desc "Kill 25 Headless Hunters"
    action  AddNpcText(110, "Very nice, nice indeed. Now kill 25 Headless Hunters");
    rule    KilledNpcs(138,25) goto state 14
}
state state14
{
    desc "Kill 50 Bone Spider&Get DE
    action  AddNpcText(110, "Alright, Now go and kill fifty bone spiders... if a DE does not drop in fifty kills, kill until it drops. ;)");
    rule    KilledNpcs(183,50) goto state15
}
state state15
{
    desc "Kill 10 Onigiris"
    action  AddNpcText(110, "You should hit in the 100s by now. Now I want you to kill 10 Onigiris. You need to craft a gun & baru/baruta to be able to kill them.");
    rule    KilledNpcs(228,10) goto state16
}
state state16
{
    desc "Kill 25 Batmasos"
    action  AddNpcText(110, "Great job, now kill 25 batmasos, they are found in the level 60 area.");
    rule    KilledNpcs(88,25) goto state17
}
state state17
{
    desc "Kill 25 Cursed Masks"
    action  AddNpcText(110, "You must be tired of all this walking! Now go kill 25 Cursed Masks. :)");
    rule    KilledNpcs(134,25) goto state18
}
state state18
{
    desc "Kill 50 Cacadems."
    action  AddNpcText(110, "Excellent! It is going to start getting harder after this.. go kill 50 cacadems.");
    rule    KilledNpcs(222,50) goto state 19
}
state state19
{
    desc "Kill 40 Reborn Sheep"
    action  AddNpcText(110, "Now kill 40 Reborn Sheep, found in #warp trial.");
    rule    KilledNpcs(300,40) goto state20
}
state state20
{
    desc "Kill 40 Reborn Phoenix"
    action  AddNpcText(110, "Ok, now go kill 40 reborn phoenix, found in the 2nd level of the Tower of Trials, you need a mono key to enter the 2nd level, they drop at reborn sheep. ");
    rule    KilledNpcs(301,40) goto state21
}
state state21
{
    desc "Kill 40 Reborn Turtles"
    action  AddNpcText(110, "Now kill 40 reborn turtles, found in 3rd level of the Tower of Trials.");
    rule    KilledNpcs(302,40) goto state22
}
state state22
{
    desc "Kill the Apozen"
    action  AddNpcText(110, "Noww kill the Apozen.");
    rule    KilledNpcs(141,1) goto state23
}
state state23
{
    desc "Kill the Octopus"
    action  AddNpcText(110, "Well then, now kill the octopus.");
    rule    KilledNpcs(118,1) goto state24
}
state state24
{
    desc "Kill the Gnoll"
    action  AddNpcText(110, "Now kill the Gnoll.");
    rule    KilledNpcs(182,1) goto state25
}
state state25
{
    desc "Kil the Anundo Leader"
    action  AddNpcText(110, "Now kill the Anundo Leader");
    rule    KilledNpcs(120,1) goto state26
}
state state26
{
    desc "Kill the Lolth"
    action  AddNpcText(110, "Now kill the Lolth.");
    rule    KilledNpcs(285,1) goto state26
}
state state26
{
    desc "Kill the Yeenoghu"
    action  AddNpcText(110, "Great, now kill the Yeenoghu");
    rule    KilledNpcs(286,1) goto state27
}
state state27
{
    desc "Kill the Supernova"
    action  AddNpcText(110, "Now, you must kill the Supernova.");
    rule    KilledNpcs(313,1) goto state28
}
state state28
{
    desc "Talk to Rauchel"
    action  AddNpcText(110, "You have done very well. I think you have proven you are worthy to save my sister and kill the Ebil Dragon. Use this scroll as many times as you like until you kill the Ebil Dragon. Good luck.");
    rule    TalkedToNpc(110) goto state29
}
state state29
{
    action  GiveItem(600,1);
    rule    KilledNpcs(601,1) goto state30
}
state state30
{
    action  AddNpcText(192, "How ever will I thank you..!");
    action  GiveItem(602,1);
    action  End();
}

I dunno i suck at making maps, so someone else can make the map with ebil dragon & the goddess. Just make the MAP id 550, and make the ebil dragon spawn around 13x 8y. Do all that & it should work juss fine. ;3



Last edited by Chasee on Thu Mar 22, 2012 5:54 pm; edited 1 time in total

Orcs

Orcs

Chasee wrote:Okay, I finished.. I used the goddess as ID 192 (Jessica)
I used her sister as ID 110 (Rauchel)
I used the Ebil Dragon as ID 601.
I used the lore scroll that warps you to Ebil Dragon as id 600.
I didn't know what the reward should be, so it's set to give you ID 602... if there should be no reward then don't add anything to ID 602. I set the quest number as either 15, 1, 2, or 50. Probably 15.

Here's the quest;

Code:

Main
{
        questname      "Main Story Quest"
        version        1.0
}
state Begin
{
    desc "Talk to Rauchel!" 
    action  AddNpcText(192, "I'm Calling out for a hero! Save me from the greatest evil ever to have entered Reaping Havoc! Talk to my sister, Rauchel");
    rule    TalkedToNpc(192) goto state1
}
state state1
{
    action  SetCoord(550,13, 8);
    rule    EnterMap(192) goto state2
}
state state2
{
    action  AddNpcText(110, "Will you help save my sister, the Goddess from the Ebil Dragon?!");
    action  AddNpcInput(110,1,"I will!");
    action  AddNpcInput(110,2,"ANYTHING FOR MY LOVE!");
    rule    InputNpc(1) goto state3
    rule    InputNpc(2) goto state3
}
state state3
{
    desc "Kill 30 Crows"
    action  AddNpcText(110, "Thank you for accepting my cries! But first you must prove your strength if you're worthy to save my sister, go kill 30 Crows.");
    rule    KilledNpcs(1,30) goto state4
}
state state4
{
    desc "Kill 30 Rats"
    action  AddNpcText(110, "Now that's just a start, now go kill 30 rats.");
    rule    KilledNpcs(2,30) goto state5
}
state state5
{
    desc "Kill 30 Blobs"
    action  AddNpcText(110, "Ok,, now go kill 30 blobs.");
    rule    KilledNpcs(3,30) goto state6
}
state state6
{
    desc "Kill 60 Snakes"
    action  AddNpcText(110, "You should be around level 3 right now, go kill 60 snakes.");
    rule    KilledNpcs(6,60) goto state7
}
state state7
{
    desc "Get a Scav and Arrows or Wings!!"
    action  AddNpcText(110, "You're getting better, now get a SCAV and WINGS OR ARROWS.");
    rule    GotItems(457,1) goto state8
}
state state8
{
    desc "Kill 10 Nutvipers"
    action  AddNpcText(110, "Good good, now KILL 10 Nutvipers.");
    rule    KilledNpcs(224,10) goto state9
}
state state9
{
    desc "Kill 150 Biters"
    action  AddNpcText(110, "Now this may be hardd, kill 150 biters.");
    rule    KilledNpcs(171,150) goto state10
}
state state10
{
    desc "Get 45,000 gold."
    action  AddNpcText(110, "Ok, get 45,000 gold, if you already have stay here.");
    rule    GotItems(1,45000) goto state11
}
state state11
{
    desc "Buy oron or orona"
    action  AddNpcText(110, "You are doing verry good, now go by an oron or orona armor.");
    rule    EnterMap(192) goto state12
}
state state12
{
    desc "Kill 15 Dark Magicians"
    action  AddNpcText(110, "Ok ok, noww kill 15 Dark Magicians.");
    rule    KilledNpcs(207,15) goto state13
}
state state13
{
    desc "Kill 25 Headless Hunters"
    action  AddNpcText(110, "Very nice, nice indeed. Now kill 25 Headless Hunters");
    rule    KilledNpcs(138,25) goto state 14
}
state state14
{
    desc "Kill 50 Bone Spider&Get DE
    action  AddNpcText(110, "Alright, Now go and kill fifty bone spiders... if a DE does not drop in fifty kills, kill until it drops. ;)");
    rule    KilledNpcs(183,50) goto state15
}
state state15
{
    desc "Kill 10 Onigiris"
    action  AddNpcText(110, "You should hit in the 100s by now. Now I want you to kill 10 Onigiris. You need to craft a gun & baru/baruta to be able to kill them.");
    rule    KilledNpcs(228,10) goto state16
}
state state16
{
    desc "Kill 25 Batmasos"
    action  AddNpcText(110, "Great job, now kill 25 batmasos, they are found in the level 60 area.");
    rule    KilledNpcs(88,25) goto state17
}
state state17
{
    desc "Kill 25 Cursed Masks"
    action  AddNpcText(110, "You must be tired of all this walking! Now go kill 25 Cursed Masks. :)");
    rule    KilledNpcs(134,25) goto state18
}
state state18
{
    desc "Kill 50 Cacadems."
    action  AddNpcText(110, "Excellent! It is going to start getting harder after this.. go kill 50 cacadems.");
    rule    KilledNpcs(222,50) goto state 19
}
state state19
{
    desc "Kill 40 Reborn Sheep"
    action  AddNpcText(110, "Now kill 40 Reborn Sheep, found in #warp trial.");
    rule    KilledNpcs(300,40) goto state20
}
state state20
{
    desc "Kill 40 Reborn Phoenix"
    action  AddNpcText(110, "Ok, now go kill 40 reborn phoenix, found in the 2nd level of the Tower of Trials, you need a mono key to enter the 2nd level, they drop at reborn sheep. ");
    rule    KilledNpcs(301,40) goto state21
}
state state21
{
    desc "Kill 40 Reborn Turtles"
    action  AddNpcText(110, "Now kill 40 reborn turtles, found in 3rd level of the Tower of Trials.");
    rule    KilledNpcs(302,40) goto state22
}
state state22
{
    desc "Kill the Apozen"
    action  AddNpcText(110, "Noww kill the Apozen.");
    rule    KilledNpcs(141,1) goto state23
}
state state23
{
    desc "Kill the Octopus"
    action  AddNpcText(110, "Well then, now kill the octopus.");
    rule    KilledNpcs(118,1) goto state24
}
state state24
{
    desc "Kill the Gnoll"
    action  AddNpcText(110, "Now kill the Gnoll.");
    rule    KilledNpcs(182,1) goto state25
}
state state25
{
    desc "Kil the Anundo Leader"
    action  AddNpcText(110, "Now kill the Anundo Leader");
    rule    KilledNpcs(120,1) goto state26
}
state state26
{
    desc "Kill the Lolth"
    action  AddNpcText(110, "Now kill the Lolth.");
    rule    KilledNpcs(285,1) goto state26
}
state state26
{
    desc "Kill the Yeenoghu"
    action  AddNpcText(110, "Great, now kill the Yeenoghu");
    rule    KilledNpcs(286,1) goto state27
}
state state27
{
    desc "Kill the Supernova"
    action  AddNpcText(110, "Now, you must kill the Supernova.");
    rule    KilledNpcs(313,1) goto state28
}
state state28
{
    desc "Talk to Rauchel"
    action  AddNpcText(110, "You have done very well. I think you have proven you are worthy to save my sister and kill the Ebil Dragon. Use this scroll as many times as you like until you kill the Ebil Dragon. Good luck.");
    rule    TalkedToNpc(110) goto state29
}
state state29
{
    action  GiveItem(600,1);
    rule    KilledNpcs(601,1) goto state30
}
state state30
{
    action  AddNpcText(192, "How ever will I thank you..!");
    action  GiveItem(602,1);
    action  End();
}

I dunno i suck at making maps, so someone else can make the map with ebil dragon & the goddess. Just make the MAP id 550, and make the ebil dragon spawn around 13x 8y. Do all that & it should work juss fine. ;3

Ive seen some little misstakes,but forgot becouse quest was really long i just forgot what i read,but Rauchel is a Male Char,not female so it cant go as Sister.

Chase

Chase

What guy has the fucking name "Rauchel" ._. And are you sure there are any mistakes? I checked over it...

Chase

Chase

Code:

Main
{
        questname      "Main Story Quest"
        version        1.0
}
state Begin
{
    desc "Talk to Rauchel!" 
    action  AddNpcText(192, "I'm Calling out for a hero! Save me from the greatest evil ever to have entered Reaping Havoc! Talk to my brother, Rauchel.");
    rule    TalkedToNpc(192) goto state1
}
state state1
{
    action  SetCoord(550,13, 8);
    rule    EnterMap(192) goto state2
}
state state2
{
    action  AddNpcText(110, "Will you help save my sister, the Goddess from the Ebil Dragon?!");
    action  AddNpcInput(110,1,"I will!");
    action  AddNpcInput(110,2,"ANYTHING FOR MY LOVE!");
    rule    InputNpc(1) goto state3
    rule    InputNpc(2) goto state3
}
state state3
{
    desc "Kill 30 Crows"
    action  AddNpcText(110, "Thank you for accepting my cries! But first you must prove your strength if you're worthy to save my sister, go kill 30 Crows.");
    rule    KilledNpcs(1,30) goto state4
}
state state4
{
    desc "Kill 30 Rats"
    action  AddNpcText(110, "Now that's just a start, now go kill 30 rats.");
    rule    KilledNpcs(2,30) goto state5
}
state state5
{
    desc "Kill 30 Blobs"
    action  AddNpcText(110, "Ok,, now go kill 30 blobs.");
    rule    KilledNpcs(3,30) goto state6
}
state state6
{
    desc "Kill 60 Snakes"
    action  AddNpcText(110, "You should be around level 3 right now, go kill 60 snakes.");
    rule    KilledNpcs(6,60) goto state7
}
state state7
{
    desc "Get a Scav and Arrows or Wings!!"
    action  AddNpcText(110, "You're getting better, now get a SCAV and WINGS OR ARROWS.");
    rule    GotItems(457,1) goto state8
}
state state8
{
    desc "Kill 10 Nutvipers"
    action  AddNpcText(110, "Good good, now KILL 10 Nutvipers.");
    rule    KilledNpcs(224,10) goto state9
}
state state9
{
    desc "Kill 150 Biters"
    action  AddNpcText(110, "Now this may be hardd, kill 150 biters.");
    rule    KilledNpcs(171,150) goto state10
}
state state10
{
    desc "Get 45,000 gold."
    action  AddNpcText(110, "Ok, get 45,000 gold, if you already have stay here.");
    rule    GotItems(1,45000) goto state11
}
state state11
{
    desc "Buy oron or orona"
    action  AddNpcText(110, "You are doing verry good, now go by an oron or orona armor.");
    rule    EnterMap(192) goto state12
}
state state12
{
    desc "Kill 15 Dark Magicians"
    action  AddNpcText(110, "Ok ok, noww kill 15 Dark Magicians.");
    rule    KilledNpcs(207,15) goto state13
}
state state13
{
    desc "Kill 25 Headless Hunters"
    action  AddNpcText(110, "Very nice, nice indeed. Now kill 25 Headless Hunters");
    rule    KilledNpcs(138,25) goto state 14
}
state state14
{
    desc "Kill 50 Bone Spider&Get DE
    action  AddNpcText(110, "Alright, Now go and kill fifty bone spiders... if a DE does not drop in fifty kills, kill until it drops. ;)");
    rule    KilledNpcs(183,50) goto state15
}
state state15
{
    desc "Kill 10 Onigiris"
    action  AddNpcText(110, "You should hit in the 100s by now. Now I want you to kill 10 Onigiris. You need to craft a gun & baru/baruta to be able to kill them.");
    rule    KilledNpcs(228,10) goto state16
}
state state16
{
    desc "Kill 25 Batmasos"
    action  AddNpcText(110, "Great job, now kill 25 batmasos, they are found in the level 60 area.");
    rule    KilledNpcs(88,25) goto state17
}
state state17
{
    desc "Kill 25 Cursed Masks"
    action  AddNpcText(110, "You must be tired of all this walking! Now go kill 25 Cursed Masks. :)");
    rule    KilledNpcs(134,25) goto state18
}
state state18
{
    desc "Kill 50 Cacadems."
    action  AddNpcText(110, "Excellent! It is going to start getting harder after this.. go kill 50 cacadems.");
    rule    KilledNpcs(222,50) goto state 19
}
state state19
{
    desc "Kill 40 Reborn Sheep"
    action  AddNpcText(110, "Now kill 40 Reborn Sheep, found in #warp trial.");
    rule    KilledNpcs(300,40) goto state20
}
state state20
{
    desc "Kill 40 Reborn Phoenix"
    action  AddNpcText(110, "Ok, now go kill 40 reborn phoenix, found in the 2nd level of the Tower of Trials, you need a mono key to enter the 2nd level, they drop at reborn sheep. ");
    rule    KilledNpcs(301,40) goto state21
}
state state21
{
    desc "Kill 40 Reborn Turtles"
    action  AddNpcText(110, "Now kill 40 reborn turtles, found in 3rd level of the Tower of Trials.");
    rule    KilledNpcs(302,40) goto state22
}
state state22
{
    desc "Kill the Apozen"
    action  AddNpcText(110, "Noww kill the Apozen.");
    rule    KilledNpcs(141,1) goto state23
}
state state23
{
    desc "Kill the Octopus"
    action  AddNpcText(110, "Well then, now kill the octopus.");
    rule    KilledNpcs(118,1) goto state24
}
state state24
{
    desc "Kill the Gnoll"
    action  AddNpcText(110, "Now kill the Gnoll.");
    rule    KilledNpcs(182,1) goto state25
}
state state25
{
    desc "Kil the Anundo Leader"
    action  AddNpcText(110, "Now kill the Anundo Leader");
    rule    KilledNpcs(120,1) goto state26
}
state state26
{
    desc "Kill the Lolth"
    action  AddNpcText(110, "Now kill the Lolth.");
    rule    KilledNpcs(285,1) goto state26
}
state state26
{
    desc "Kill the Yeenoghu"
    action  AddNpcText(110, "Great, now kill the Yeenoghu");
    rule    KilledNpcs(286,1) goto state27
}
state state27
{
    desc "Kill the Supernova"
    action  AddNpcText(110, "Now, you must kill the Supernova.");
    rule    KilledNpcs(313,1) goto state28
}
state state28
{
    desc "Talk to Rauchel"
    action  AddNpcText(110, "You have done very well. I think you have proven you are worthy to save my sister and kill the Ebil Dragon. Use this scroll as many times as you like until you kill the Ebil Dragon. Good luck.");
    rule    TalkedToNpc(110) goto state29
}
state state29
{
    action  GiveItem(600,1);
    rule    KilledNpcs(601,1) goto state30
}
state state30
{
    action  AddNpcText(192, "How ever will I thank you..!");
    action  GiveItem(602,1);
    action  End();
}
There now it says "Go talk to my brother, Rauchel." xD

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